
My point is that the hundreds of different mechanics in Tropico, major and minor, tend to interact with one another in unpredictable and weird ways. Cue the incest and rare impossible-to-reproduce game-freezes on election days! Not great-grandparents, though – we assumed the generation gap with their grandchildren will be too big and at least one of the pair will be out of marriage age. However, this was supposed to be an invalid situation since the marriage logic explicitly forbade picking parents, grandparents and siblings as spouses (we are not making Game of Thrones, after all). This could cause an infinite loop when the family member in question was related to the candidate as a spouse and a parent/grandparent at the same time. There was a certain gameplay logic that tilted the election support of family members of your opponent and their own extended families so they are more likely to vote against you. There was no gameplay problem with any other people on the island marrying their great-grandparents, only with your election opponent. When your election opponent in Tropico 4 was married to his great-grandmother the game was freezing in an unresponsive state.


Please, read the next sentence very carefully, because it describes my single favorite bug in the Tropico series. To explain the reasoning behind our decision, let me first give you an example that demonstrates how the various mechanics in Tropico interact with one another.
Tropico 1 el presidente second day code#
For Tropico 5 we decide to take the harder route and start from scratch, both in terms of game code and game design. We’ve created other games, like Tropico 4, in just such a manner. It is tempting and often reasonable to approach a sequel as a grand expansion pack, building upon your existing, working title. You can never please everyone! You’ve been there – the feedback alternates from “everything is the same” to “why did you change all the stuff I liked,” often about the same particular feature, and it is not easy to say on which side of this precarious balance you erred.īefore I delve into all the mistakes we made, let me brag a little about the things that surprised us pleasantly. It turns out that ruling a totalitarian country and making a video-game sequel have at least one thing in common. We’ve already created two other Tropico titles, but this one was our most ambitious addition to the franchise, both in terms of budget and development time.īy the decree of the glorious leader of Tropico, El Presidente himself, this installment was supposed to be the perfect, flawless sequel, aimed to win us the hearts of both veteran players and newcomers to the series.

Tropico 5 is a city-builder/political simulation game in which the player assumes the role of the authoritarian leader of a small island country. This article was originally published on Gamasutra on March 17, 2015
